You need to enable JavaScript to run this app.
Adam Millard - The Architect of Games
437,000 Subscribers
How Difficulty Turned DOOM into an RPG
Adam Millard - The Architect of Games
Blue Prince Is Pretending To Be Difficult
Adam Millard - The Architect of Games
How Monster Hunter Mastered Progression
Adam Millard - The Architect of Games
The Most Annoying Phrase in Videogames
Adam Millard - The Architect of Games
20(24) Games You Should Have Played
Adam Millard - The Architect of Games
Factorio Fixed My Broken Brain
Adam Millard - The Architect of Games
Videogames Have Terrible Worldbuilding
Adam Millard - The Architect of Games
The Greatest Videogame Genre You Didn't Know Existed
Adam Millard - The Architect of Games
The Endless Novelty Of Blasting Wizards Through Windows
Adam Millard - The Architect of Games
How "Good Design" Ruins Games
Adam Millard - The Architect of Games
How YOU Wrote Rimworld's Best Story
Adam Millard - The Architect of Games
Videogames Will Never Escape The Elements (and neither will
Adam Millard - The Architect of Games
The Forbidden Fun of Breaking Games
Adam Millard - The Architect of Games
You Can Never Play The Same Game Twice
Adam Millard - The Architect of Games
20(23) Games You Should Have Played
Adam Millard - The Architect of Games
Clones Aren't Killing Gaming - They're Saving It
Adam Millard - The Architect of Games
Lethal Company Isn't a Horror Game - It's a Comedy
Adam Millard - The Architect of Games
H.P. Lovecraft Lives Inside Your Computer
Adam Millard - The Architect of Games
Can A Game Be Too Realistic?
Adam Millard - The Architect of Games
Why Do We STILL Hate Tutorials?
Adam Millard - The Architect of Games
RPGs Were Never About Roleplaying
Adam Millard - The Architect of Games
Videogames Have A Creativity Problem (and it's not the o
Adam Millard - The Architect of Games
How Tears Of The Kingdom Keeps You Playing Forever
Adam Millard - The Architect of Games
Terra Nil Claims It's A Reverse Citybuilder. It Isn'
Adam Millard - The Architect of Games
Why Atomic Heart Fails To Live Up To Its Inspiration
Adam Millard - The Architect of Games
How Dark Souls (accidentally) Taught You Cowardice
Adam Millard - The Architect of Games
Vampire Survivors Only Works Because We're Stupid
Adam Millard - The Architect of Games
20(22) Games You Should Have Played
Adam Millard - The Architect of Games
How To Make NPCs That Aren't Completely Annoying
Adam Millard - The Architect of Games
Why Is It So Easy To Break Videogame Economies?
Adam Millard - The Architect of Games
Why Videogames Want You To Fail
Adam Millard - The Architect of Games
Why Classes Are D&D's Best Idea
Adam Millard - The Architect of Games
Why The Hell Are There So Many Fishing Minigames?
Adam Millard - The Architect of Games
Why Do We Love Hostile Worlds?
Adam Millard - The Architect of Games
How "Bad" Balance Can Be A Good Thing
Adam Millard - The Architect of Games
How To Design An Unsolvable Problem
Adam Millard - The Architect of Games
What's So Difficult About Alternate Endings?
Adam Millard - The Architect of Games
How Nostalgia Is Holding Games Back
Adam Millard - The Architect of Games
Why Tunic Hides Its Tutorial
Adam Millard - The Architect of Games
Why The Best Open World Is A (slightly) Closed World
Adam Millard - The Architect of Games
Is It Possible To Make Feeling Weak Fun?
Adam Millard - The Architect of Games
What Was Disco Elysium Actually About?
Adam Millard - The Architect of Games
20(21) Games You Should Have Played
Adam Millard - The Architect of Games
How Videogames Keep You Playing Forever
Adam Millard - The Architect of Games
Why Can Master Chief Only Carry Two Guns?
Adam Millard - The Architect of Games
How Videogames Make The Ultimate Sacrifice
Adam Millard - The Architect of Games
Finding True Freedom In Videogames
Adam Millard - The Architect of Games
How Storytelling Saved Psychonauts
Adam Millard - The Architect of Games
Building Better Crafting Systems
Adam Millard - The Architect of Games