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Crafting A Tiny Open World: A Short Hike Postmortem
Game Developers Conference
473,298 views
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No Time, No Budget, No Problem: Finishing The First Tree
Game Developers Conference
30 Things I Hate About Your Game Pitch
Game Developers Conference
How Small Open-World Games Feel Big
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Failing to Fail: The Spiderweb Software Way
Game Developers Conference
Giving Personality to Procedural Animations using Math
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A breakthrough in game dev - SpacetimeDB 1.0
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A Short Hike Is...
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Level Design Workshop: Designing Celeste
Game Developers Conference
How to Survive in Gamedev for Eleven Years Without a Hit
Game Developers Conference
What Makes a Game Cozy? ~ Design Doc
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What does "Make Small Games" really mean?
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How I Became Radicalized About Eyesight in Sports
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Slay the Spire: Metrics Driven Design and Balance
Game Developers Conference
Making Games That Stand Out and Survive
Game Developers Conference
Narrative Sorcery: Coherent Storytelling in an Open World
Game Developers Conference
Why do cozy games suck?
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The Power of Font In Video Games
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This 3 Hour Game Changed Me - Short Hike Review
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Let’s BUILD a COMPUTER in CONWAY's GAME of LIFE ⠠⠵
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Intro To Terrain Generation
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